Details
- Publication date
- 1 January 2023
- Authors
- Juan Aguado Delgado | Enrique García Cortés | Arturo Monedero | Miriam Fdez Simon
- Country
- Spain
- Language
- English
- Spanish
- Year
- 2023
Description
The purpose of this document is to reveal the information related to accessibility when playing a video game, considering the current shortcomings in this field. In other words, the following pages aim to answer questions such as: what does a blind person need to play video games? Is it difficult to implement co-pilot mode? Are all accessibility implementations equally necessary?
The main objectives that have led to the writing of this white paper by the Spanish Video Game
- Raise society’s awareness about accessibility/disability.
- Provide a reference on accessibility guidelines in video games.
- Correctly relate the functional provision profiles with their accessibility guidelines.
- Explain how accessibility guidelines can be developed. Identify the difficulties studios face in implementing accessibility guidelines.
- Provide video game developers with tools to assess their products’ accessibility themselves.
- Make information on hardware accessibility and peripherals available.
- Discuss the importance of 3D printing in hardware and adapted peripherals.
Spanish version (Libro blanco de accesibilidad para desarrolladores de video juegos).
Disclaimer:
Accessible EU is not responsible for the accessibility of content provided by third parties.
If the acquisition or download of the referenced publications involves any cost, Accessible EU is not responsible for it and does not obtain any type of benefit from the associated sale.