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The VR4VIP project (Virtual Reality For Visually Impaired People) - Austria

Country
  • Austria
Scope of application
  • Assistive products and technologies
Type of organisation
  • Organisation representative of people with disabilities

Due to their visual impairment, blind and visually impaired people are generally at a disadvantage when it comes to modern digital education and training opportunities. The relevant technologies in connection with digitalization include virtual reality (VR) and augmented reality (AR). They play a key role in education and vocational training. Cost-efficient, safe, user-friendly - these aspects alone are the reasons why VR / AR systems are used as a digital learning medium in various sectors. It is therefore essential for educational institutions to recognize this technology and its potential for the education and training of visually impaired people, to include it in educational programs and to qualify trainers accordingly. However, this technical medium is not only of key importance in the education sector. In the future, this technology will also be used in various industries in the workplace. Therefore, digital competence, especially with regard to VR / AR technology, is a key factor for competitiveness in the labor market.

At first glance, the use of VR / AR systems by visually impaired people seems paradoxical. On closer inspection, however, there are advantages to this. On the one hand, the distance between the eyes and the screen is very short, which enables visual perception even with severe visual impairment. The field of view of approx. 110 degrees is also a significant advantage. There is also the option of virtual zooming according to individual requirements. Reflections, glare and unfavorable incidence of light are also avoided.

These factors indicate that VR / AR technology can be an essential aid in the training of visually impaired people. It can therefore be used as a supporting technology, diagnostic tool and training device.

More about the VR4VIP project.

Existing VR training systems.

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